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81. Trying to ascertain my goals - in Ships and Modules [original thread]
Progress by training to fly it as best you can, that's my advice. Don't rush into anything that you can't afford to loose because you can't fly it properly.
- by BigJim Beef - at 2006.01.01 02:00:00
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82. Bombers Caldari > all - in Ships and Modules [original thread]
Originally by: Uuve Savisaalo The particular setup I am using for this involves: vepas' cloak, 2 arbalest cruise, 2 280mm II, a cold-gas afterburner, a sensor booster, a warp scrambler, 2 aux cores and a sensor amplifier in the last low. T...
- by BigJim Beef - at 2006.01.01 01:47:00
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83. Trying to ascertain my goals - in Ships and Modules [original thread]
Start in something cheap, since you're probably going to loose it really quick. I'd go for a Rifter to start with, it's a nice versatile ship that can be very potent in the right hands, and sets you up well for the way matari ships work. I'd perso...
- by BigJim Beef - at 2006.01.01 01:43:00
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84. 2nd and 3rd round Alliance Commentary - in Player Gatherings and Events [original thread]
Originally by: Ikvar BOB FOR THE ******* WIN! ALASSE JUST WON EVE!!!! Quoted for truth. Congratulations BoB, well played Alasse
- by BigJim Beef - at 2005.12.31 00:34:00
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85. 2nd and 3rd round Alliance Commentary - in Player Gatherings and Events [original thread]
Originally by: Trepkos Anyways, is EVE-Radio no longer commentating because all I hear is techno crap. http://zeus.gamingradio.net:8000/
- by BigJim Beef - at 2005.12.30 22:26:00
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86. How do I counter a pirate attack? - in Ships and Modules [original thread]
Originally by: Weirda would personally go down to dual 180s on the stabber... then you got room for armor rep/plate... and you mids freed up for webber. if you are primarily npcing - don't worry about a scram. if pirate run away, that is w...
- by BigJim Beef - at 2005.12.30 18:07:00
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87. Rupture vs Thorax - in Ships and Modules [original thread]
Originally by: Perseus Nor <--- Not a pvp'er :) Maybe I am crazy, but I keep seeing all the setups for Rupture's with auto cannons instead of arty. Personally, I prefer to use 2 or 3 arty, 2 Std missiles and 1 Lt missile, that way I ne...
- by BigJim Beef - at 2005.12.16 22:06:00
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88. Rupture vs Thorax - in Ships and Modules [original thread]
Originally by: Vol Jbolaz Edited by: Vol Jbolaz on 16/12/2005 20:11:15 Edited by: Vol Jbolaz on 16/12/2005 20:09:54 Originally by: R31D If they both fitted short range setups (as they both should in PvP) then the ruptures s...
- by BigJim Beef - at 2005.12.16 20:16:00
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89. RMR: Covert Ops Cloak - in Ships and Modules [original thread]
Hmm, someone noticed that on Sisi a week or so ago, and iirc the consensus was that it's a bug...
- by BigJim Beef - at 2005.12.16 18:46:00
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90. CONCORD shooting outlaws unflagged - in Crime and Punishment [original thread]
War was active, there was like 5 or 6 of us engaged and only 2 (at seperate times) got killed ... i think actually by the station sentries, but i can't be sure.
- by BigJim Beef - at 2005.11.20 03:46:00
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91. CONCORD shooting outlaws unflagged - in Crime and Punishment [original thread]
Couple of guys in my corp have had the same problem, shooting war targets for Concordokken in return. The difference is that this was in high sec, and the targets aren't outlaws.
- by BigJim Beef - at 2005.11.20 03:41:00
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92. Stiletto setups - in Ships and Modules [original thread]
Originally by: Oggs Biiatch Im thinking of making a insta locket, High: whatever Med: mwd (just for sticking with the fleet) 20k disrupture, sensor booster, web/or another sensor booster. Low: whatever Is it possible to catch a intercept...
- by BigJim Beef - at 2005.11.05 21:50:00
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93. Claw Needs a nerf - in Ships and Modules [original thread]
Originally by: DrunkenOne actually a fantastic idea, would make the raptor not worthless. Make the raptor 4/4/2 Make the Stiletto 3/3/4 Personally i'd be happy to see a Stiletto with 2 high, 4 mids and 4 lows, which would be in line ...
- by BigJim Beef - at 2005.07.24 17:08:00
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94. Range Closure Techniques - in Ships and Modules [original thread]
Originally by: Jennie Marlboro How do you set a decaying orbit? Dead reckoning, you have to manually imagine a spiral, eminating from your target ship and use double click to get into a close orbit, but instead of heading towards him,...
- by BigJim Beef - at 2005.07.22 18:34:00
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95. Armor plates, are they overpowered? - in Ships and Modules [original thread]
Originally by: Isonkon Serikain I think the plate boost and other riduculous imbalances (like the grid requirements of small autocannons, you can slap them on for free, pretty much)... As Selim said, they're supposed to be easy to fit....
- by BigJim Beef - at 2005.07.20 01:12:00
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96. need help with my claw... - in Ships and Modules [original thread]
Originally by: Tul 'Kas Originally by: BigJim Beef Since the last patch rocket flight time has cut from 10 to 2.5 seconds (iirc, might be different). Training the new missile skills might help, specifically the ones that increase f...
- by BigJim Beef - at 2005.07.18 21:14:00
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97. need help with my claw... - in Ships and Modules [original thread]
Since the last patch rocket flight time has cut from 10 to 2.5 seconds (iirc, might be different). Training the new missile skills might help, specifically the ones that increase flight time and velocity.
- by BigJim Beef - at 2005.07.18 20:33:00
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98. Minnie A/F's - in Ships and Modules [original thread]
Originally by: DrunkenOne Originally by: BigJim Beef Wolf can tank *reasonably* well if you use 250's and don't mind not tanking explosive. You're probably better off going for max damage and a light tank, but there are options. ...
- by BigJim Beef - at 2005.07.14 16:01:00
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99. Minnie A/F's - in Ships and Modules [original thread]
Originally by: R31D Edited by: R31D on 14/07/2005 15:33:31 Originally by: Najira Long range (howitzers) -> Wolf (armor tank) Short range(autocannons) -> Jaguar (shield tank) At least, that's what I use them for. Jaguar's...
- by BigJim Beef - at 2005.07.14 15:48:00
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100. Help me figure out Assult and Interceptor - in Ships and Modules [original thread]
Originally by: DrunkenOne btw, here is wolf gank setup, dunno if it fits now cause of launcher ***ness. 4 280 IIs, 1 rocket launcher w/ defenders (also now worthless :S) ab II, web small rep II, micro aux, gyro II, cap relay That will...
- by BigJim Beef - at 2005.07.13 17:50:00
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